LBS - Tool Overview
LBS is a mixed-initiative content generation tool focused on creating content such as levels, population and quests. Level Building Sidekick (LBS) allows interactive software developers to define the architecture, constraints, graphical elements and decorative details to be used in the construction of a proposed game level. This process allows an increase of the quality and diversity of content they can offer their players. The tool allows artists to upload any type of art they create for their game, allowing them to compose custom art sets for different genres, sections or styles. ...
LBS - Installation
Installation LBS, an extension for Unity Engine, follows a standard installation process similar to other Unity extensions. Below are the necessary steps for installation: Current release LBS V0.3.3 For Unity version 6000.40.3f1 Download! and repository site! How to install! System Requirements: This extension is developed to be compatible with Unity 6 versions 6000.40.3f1 or higher. To start the installation, it is required to download some packages like newtonsoft.JSON. The engine will recognize the package and open a window that will facilitate its import. ...
LBS - Getting Started
Usage To start working, select the ISILab window in Window>ISILab>LevelBuildingSidekick, this will open the main window of the tool with which you can start working. Next, we will provide a series of general descriptions that you can follow to manage the tool: Main Windows In the main window, you will find a large working area visualized with a tiling of squares, in this area you can place, move, and remove elements to shape your levels. To the right of this, you will find an internal inspector that will allow you to work with the specific values of the elements to be modified, their base behaviors, and the assistants that will help you work with this tool. ...

LBS - Module 1A Dungeon Generation
Module 1A - Interior Layer The method use a Tilemap approach, representing the level created in this module. The rooms can be modified by painting or removing the Tiles. You can create zones to determine the number and positions of the rooms, by changing the data of these zones you can determine their size, and by generating connections you indicate which rooms are connected by doors. Tools ...
LBS - Module 1B - Wave Function Collapse
This modules layer is design to allow create exteriors and overlord maps Overview Module 1B is focused on the creation of exteriors or tiles with connections that meet organic constraints, it allows you for example to define the paths of different boxes and to define the type of connection between them. In this module, you can use the Wave Function Collapse (WFC) wizard to define suggestions for connections. ...
Asset Population System
Module 2 - Population: describes how the population works. In the maps created, whether exterior or interior, you can place assets, entities and decorative elements such as enemies, players, furniture, weapons, rewards, among others. There is also an assistant called Map-Elites, which is an AI that orders and generates different varieties of position of the elements on the map.
LBS Release 0.3.0

Level Building Sidekick
Level Building Sidekick 2025 LBS is an extension designed for Unity Engine, which facilitates developers in creating environments for their video games, thereby contributing to increased productivity. This extension features artificial intelligence assistants in various areas, which suggest modifications based on the fundamental characteristics developed by the user. These suggestions enable developers to explore new possibilities without manually creating these variations, fostering greater creative freedom. ...
Semi Exhaustive Generation of Safari Rush Hour puzzles
The method The growing need for large amounts of game content has spawned numerous ways of automating the process. Puzzle games are no exception, as they are a prime example of a genre that can be used to generate large amounts of content and test various methods of doing so. This genre can include standalone games or gameplay enhancers that are present in other genres. This spawns a large variety of puzzle types which makes them a great target for generation of interesting content. ...

Character Brain Booster
Character Brain Booster will allow video game developers and designers to define and configure features of enemies and participants that interact with the leading actor during the video game design and testing phases as a debugging tool. We are starting the collaborative development of an Enemy Personality Configuration tool for video game designers and developers to assist them in defining and configuring the behavior of enemies and participants who interact with the leading actor (the player) in a video game. The tool, codenamed Character Brain Booster (CBB), will allow video game developers and designers to define and configure features of enemies and participants that interact with the leading actor during the video game design and testing phases as a debugging tool. Although existing video game engines offer tools for that purpose, they only work in the design stage; video game developers cannot update enemy features in online testing. ...