LBS - Getting Started

Usage To start working, select the ISILab window in Window>ISILab>LevelBuildingSidekick, this will open the main window of the tool with which you can start working. Next, we will provide a series of general descriptions that you can follow to manage the tool: Main Window In the main window, you will find a large working area visualized with a tiling of squares, in this area you can place, move, and remove elements to shape your levels. To the right of this, you will find an internal inspector that will allow you to work with the specific values of the elements to be modified, their base behaviors, and the assistants that will help you work with this tool. ...

Tue, Apr 8, 2025 · 3 min

LBS - Bundles

What are Bundles? “Bundles” are the files that LBS will use in order to position the different assets used in the interior, exterior, and population layer. A bundle can consist of one or more prefabs. Bundle Collections Types of Bundles Here are some of the considerations to keep in mind when creating Bundle’s Prefabs depending on their destined layer. • Interior Layer Bundles • Exterior Layer Bundles • Population Layer Bundles Bundle Configuration • Bundle’s Characteristics

1 min · Ignacio Reyes

LBS - Module 1A Dungeon Generation

Module 1A - Interior Layer The method use a Tilemap approach, representing the level created in this module. The rooms can be modified by painting or removing the Tiles. You can create zones to determine the number and positions of the rooms, by changing the data of these zones you can determine their size, and by generating connections you indicate which rooms are connected by doors. Tools ...

Tue, Apr 22, 2025 · 2 min · Nicolas Acevedo

LBS - Module 1B - Wave Function Collapse

This modules layer is design to allow create exteriors and overlord maps Overview Module 1B is focused on the creation of exteriors or tiles with connections that meet organic constraints, it allows you for example to define the paths of different boxes and to define the type of connection between them. In this module, you can use the Wave Function Collapse (WFC) wizard to define suggestions for connections. ...

Wed, Apr 9, 2025 · 1 min · Nicolas Acevedo

Shortcuts List

LBS has shortcuts to quickly access some of it’s different tools, this section presents a list of the shortcuts offered by Level Builder Sidekick. List of LBS shortcuts Please consider that the shortcuts are context-dependent, the context in which each shortcut works is shown by it’s category. LBS Window      Camera           Drag camera           Move camera to origin O           Adjust camera to viewport A      LBS File           Save LBS File Ctrl + S           Open LBS File Ctrl + O           New LBS File Ctrl + N                                                                                                                                               While editing an Interior layer      While using paint tool           Paint w/ selected zone           Erase painted zone           Create new zone Ctrl +                                                                                                                                               While editing an Exterior layer                                                                                                                                     While editing a Quest layer                                                                                                                                     Project      Bundles           Create Bundles of each selected asset Alt + B           Create single Bundle of selected assets Alt + Shift + B                                                                                                                                              

Thu, Sep 4, 2025 · 1 min · Ignacio Reyes